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Salem MMO Weighs Less Than a Duck

What’s this? Hmm… Salem MMO = Minecraft + Colonial America + Lovecraft + Permadeath. Okay. You have my attention. The video interview from PC Gamer has all the details, but there’s a good overview of...

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Games, Stories, and Freedom

Earlier this week, I mentioned the upcoming sandbox MMO Salem, and that I found the idea of such a beast rather appealing. Not just because I like the idea of wearing hats with buckles and ganking...

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Games, Stories, and Freedom – Part 2

Last week, I rambled on about video games and the stories they help players create. If you haven’t read that piece yet, I’d encourage you to do so, since this week’s post is a bunch of sidebars and...

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The Pregnant World of Rango

Saturday morning, my wife and I rounded up the young’uns and drove the herd over to the theater to see Rango, the new CG animated film that Nickelodeon’s been flogging between episodes of Spongebob and...

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What’s the story with MMOs?

I’m trying to be brief. My inner editor is holding my inner game designer’s dog at gunpoint and nodding meaningfully at his watch. “Keep it short,” he’s saying, “Or find yourself a new bullet-proof...

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Virulent Stories

I’ve been thinking again about player stories in video games. No, not the soaring epics crafted by the masters at Bioware and Valve, but the funky little stories that players tell about their own,...

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